Basic class data is missing or not well presented in the manual, so here are some charts regarding class characteristics.
|Zen Master||Zen Master||Zen Master||Zen Master||Zen Master||Zen Master|
You can't change to one of the four basic classes, and must complete a quest before changing to an elite class.
I dropped the Bard role from my plans - they can play magical musical instruments (instead for which enchanted items can be made), but that's about it. The whole lock picking thing is met by the Barbarian and others, plus the Vine Pry and Disarm Trap spells I'm using more often anyway (not as good as BT's Trap Zap, but they work better than fumbling with lock picks).
In addition to classes, plan ahead who is going to specialize in what traits, especially to avoid needless redundancies; it does no good for someone to spend points developing an Artifact skill up to Level 6 if another party member is already at Level 9. Skills max out at level 12. In addition to their spell books and weapons, I specialized Johne in locks, Birgitte in smithing, Subotai in stealth fighting, Shamino in enchanting, Polgara in blessing, and Raistlin in artifacts. Here are their complimentary role developments:
NEW: You can download my characters from the Files page.
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