Wizardry 8 Races and Classes

Dracon

For all you Faerie Ninjas out there, below is a table of attribute bonus points for each profession by race.

  Human Elf Dwarf Gnome Hobbit Faerie Lizard Dracon Felpurr Rawulf Mook
Fighter 40 25 45 40 40 10 50 60 30 35 40
Lord 20 10 25 5 10 -15 20 25 0 20 -10
Valkyrie 25 15 25 10 15 -10 20 25 5 25 -5
Ranger 25 10 0 30 30 0 -5 15 15 10 40
Samurai 20 10 -5 15 25 10 10 20 15 -5 15
Ninja 20 5 -15 15 30 5 -5 5 20 0 20
Monk 25 35 -15 20 20 35 -30 -15 25 10 0
Rogue 40 40 10 35 60 50 25 25 55 35 25
Gadgeeter 25 20 -10 25 30 20 -15 5 25 5 30
Bard 35 30 0 35 40 25 -5 15 35 15 40
Priest 35 30 50 35 20 10 25 30 10 50 20
Alchemist 35 45 10 45 40 50 10 30 35 15 30
Bishop 20 30 -10 25 15 25 -40 -15 10 15 5
Psionic 35 35 10 40 35 45 0 10 35 25 50
Mage 35 45 10 45 40 50 10 30 35 15 30

The chart below shows the minimun required attribites to start as or change to each character class.

  Strength Intelligence Piety Vitality Dexterity Speed Senses
Fighter 55     50 50    
Lord 55   55 55 50 50  
Valkyrie 50   55 55 50 50  
Ranger 50 50   50 55 55  
Samurai 50 55   50 55 55  
Ninja 50 50   50 55 55 50
Monk   50 50   50 55 55
Rogue         55 50 50
Gadgeteer 45 55     60   55
Bard 45 50     55   55
Priest     60 55      
Alchemist   55     60    
Bishop   55 55   55   55
Psionic   55         55
Mage   60     55    

This chart shows which classes have which abilities and spell books available.

Guns Music Locks Alchemist Priest Mage Psionic
        Lord    
        Valkyrie    
      Ranger      
          Samurai  
    Ninja Ninja      
            Monk
    Rouge        
Gadgeteer   Gadgeteer        
  Bard          
        Priest    
      Alchemist      
            Psionic
          Mage  
      Bishop Bishop Bishop Bishop

You can change a class each level gain, provided your character meets the minimun requirements. You cannot change back to a previously occupied class.

Created, maintained and by John Hubbard (write to me). Disclaimers. Hosted by Dreamhost. Last modified: January-04-2003.